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180 OUT!
Reciprocal Headings
"Make a one-eighty" — call the reciprocal heading in your head, instantly. Three modes from compass-point basics to timed ATC calls.
Reciprocals
+200 −20 method
Compass rose
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Mile a Minute
Time · Speed · Distance
"How far, how long, how fast?" Solve it in your head with the miles-per-minute method — then add wind for the ground-speed challenge.
60 kt = 1 mpm
D = S × T
Wind & ground speed
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Fuel Check
Fuel Burn & Planning
"Have I got enough?" Convert gallons to pounds, work out burn and endurance, and plan a trip with a reserve before the clock runs out.
6 lb / gallon
Burn & endurance
Reserve planning
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Plus Two
True Airspeed
"How fast are we really going?" The cockpit reads slow at altitude — add 2% per 1000 ft to get true airspeed. From the +2% rule to FL350 jets, in your head.
+2% per 1000 ft
IAS → TAS
High-alt cruise
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Clock Wind
Crosswind Component
Read the wind angle off the runway like a clock face — 15° quarter, 30° half, 45° three-quarters, 60°+ full crosswind.
Clock-angle rule
12-question rounds
Tower mode timed
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Head Wind
Headwind / Tailwind
Split any wind into headwind and tailwind in your head using the 15-30-45-60-75 multiplier table.
Wind triangle
Mental maths
Ages 8-16
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Off Track
Drift Angle
Work out drift angle in your head — crosswind divided by miles-per-minute, from pure division up to full ATC wind correction.
Crosswind ÷ mpm
Clock rule
Wind correction
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Minus Two
ISA Deviation
Work out ISA temperature and deviation in your head — 15°C, minus 2°C per 1,000 ft.
ISA temp
Deviation
Jet alts
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OAT Swap
Temperature C ⇄ F
Convert outside air temperature between Celsius and Fahrenheit in your head — the cockpit shortcut, no whiz-wheel needed.
°C → °F
°F → °C
Sub-zero edges
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Clock Off
Hours & Minutes
Convert HH:MM to minutes, add two flight legs, then nail the landing time before the clock runs out.
HH:MM → mins
Add two legs
Landing time
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Flip It!
Unit Conversions
Flip pilot units in your head — kg↔lb, NM↔SM, m↔ft, gal↔L — then chain two flips for fuel-load planning.
kg ⇄ lb
NM ⇄ SM
Fuel chain
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Times Three
3:1 Descent Rule
Find your top of descent in your head — thousands of feet to lose times three equals nautical miles out.
× 3 rule
Top of descent
FL step-downs
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Tight Turn
Turn Radius
Work out the radius of a standard-rate turn from TAS using miles-per-minute squared, divided by nine.
TAS → mpm
mpm² ÷ 9
Standard-rate turn
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Bank on It
Bank Angle for SRT
Pick the bank angle for a standard rate turn — TAS over ten, plus seven — before the timer runs out.
TAS ÷ 10
+ 7 = bank
30° cap
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Nine Root
Hydroplaning Speed
Work out the speed at which a tyre lifts off a flooded runway — nine times the square root of PSI.
9 × √PSI
Wet runways
Square roots
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